Tuesday, June 1, 2010

Wild Arms 3_(Part 2)

Wikipedia:

Wild Arms 3


Wild Arms 3
Wild Arms 3 North American box
Developer(s) Media.Vision
Publisher(s) Sony Computer Entertainment
Composer(s) Michiko Naruke
Platform(s) PlayStation 2
Release date(s) JP March 14, 2002
NA October 15, 2002
EU February 21, 2003
Genre(s) Western
Steampunk
Console role-playing game
Mode(s) single player
Rating(s) ESRB: Teen
Media DVD-ROM
Input methods Gamepad

Wild Arms 3, known in Japan as Wild Arms Advanced 3rd (ワイルドアームズ アドヴァンスドサード Wairudo Āmuzu Adovansudo Sādo?), is a Western steampunk console role-playing game developed by Media.Vision and published by Sony Computer Entertainment and the sequel to Wild Arms and Wild Arms 2. It was released in 2002 on the Sony PlayStation 2 video game console.

It is the first game in the Wild Arms series in which all party members are able to use ARMs. It was also the first console role-playing game released in the US to use cel-shaded animation.[citation needed] It replaced equippable armor and weapons with 'Personal Skills' via Guardian (Mediums) invocation.

Contents [hide]

Synopsis

The game takes place on a version of the planet Filgaia (see Wild Arms series) that is desertic to the point of having even its seas made of sand; supposedly the result of an ancient war. Four adventurers, known as 'Drifters', find themselves chosen to wield the power of the planet's spiritual protectors, The Guardians, to stop a prophesied but unknown menace to their world. As they adventure together, they are opposed by other drifter teams, from a trio of fanatical scientists called The Prophets, and from the "Demons" of Filgaian legend, eventually making startling discoveries about their world's true history, and their personal connections to it.

Characters

Playable characters

The cover of the Wild Arms 3 Fan Book. Left to Right, Top to Bottom: Virginia, Jet, Gallows and Clive
  • Virginia Maxwell is an 18-year-old drifter who is searching for her long-lost father, whom she believes to still be alive. It is her life's wish to know and live the "Drifter" life, as her father did. Her ARMS are two revolvers given to her by him.
  • Gallows Carradine is a 24-year-old Baskar native seemingly intent on escaping his hometown and priest bloodline by working as a low-rent Drifter bandit of some sort. His grandmother, Halle, gives the party hints and direction throughout the game, while disparaging her "useless" grandson. Gallows' younger brother Shane is a dream-seer for the tribe, and his predictions are known to always come true, his latest vision was of a "Blue Menace" who would seek to destroy Filgaia, eventually revealed to be Siegfried. His ARM is a sawed-off shotgun, and the only of the four main characters' weapons that is never discussed in the plot.
  • Clive Winslett is a 30-year-old cool-headed bounty-hunter with a soft spot for his family, consisting of his wife, Katherine, and their young daughter, Kaitlyn. Clive is tormented by an event in his past in which his mentor, Professor Berlitz, was killed during an excursion to delve into the mystery of Filgaia's past. Berlitz sacrificed himself to save Clive, whom his daughter Katherine was engaged. Clive's ARM is a sniper rifle, which was one of many inventions developed by his mentor.
  • Jet Enduro is a cold-blooded boy who suffers from amnesia and who lets nothing get in his way. It is learned at Leyline Observatory that Jet's original name was "Adam Kadmon", as stated by Werner Maxwell. His ARM is a machine gun, and unknown to Jet, it was designed to be usable only by him.

Other characters

Two teams of drifters oppose the heroes: one formed by Janus Cascade, a ruthless but charismatic bandit, and his lackeys, Romero and Dario; Janus later reveals himself to have been working for the Prophets. He is the villain for the first and second parts of the game. The Prophets inject him with something called Gias, which allows them to keep tabs on him, and punish him for failure via an electric shock. Janus ultimately attempts a not-too-subtle betrayal against the prophets, but it is revealed he was intended to be sacrificed by Siegfried, to allow the demon to have a corporeal form.

The other drifter team is composed of Maya Schrödinger, her brother Alfred, their stylish afro-ed bodyguard, Todd Dukakis, and a mysterious cat named Shady. Maya feels a rivalry with Virginia, and both helps and hinders Virginia at times. Maya has a unique ability among Filgaians to absorb information from books and allocate it to battle techniques, hence her Calamity Jane persona, she also appears as a witch and martial artist as well. Alfred is an explosives expert who always uses his trademark bombs. Todd however, eschews firepower in favor a sword, the Black Fenrir, used by Jack Van Burace of the original Wild ARMs along with a few of Jack's techniques. Todd mentions having learned the "Flash Draw", or iaido, techniques from Maya and Alfred's father, whom Todd repays by protecting his master's children after the man died. Shady was apparently summoned by a Schrödinger of a previous generation, and subsequently locked in a box for some reason. Maya found it in her family's estate and released him, earning his loyalty. Note that it is never explained what exactly Shady is, besides "Cat (?)", in game.

The Prophets are a trio of scientists Leehalt Alcaste, Melody Vilenete, and Malik Bendict who are obsessed with restoring Filgaia's decaying environment; unfortunately they don't care who suffers as a result. Each also has a personal agenda, Leehalt wants to rule, Melody wants to retain her beauty, and Malik wants to resurrect his dead mother. Following the advent of Siegfried, the trio gain more demonic forms. They are villains for the second and third parts of the game, and each demonstrates the ability to summon monsters at will, often resulting in a boss-battle for the heroes.

A golem named Asgard is made by the prophets. He eventually gains feelings and personality, due to the way he was programmed to absorb data from every battle. His name is a reference to the "Earth Golem" of the first Wild Arms, as its name was Asgard in the Japanese version, and the PS2 remake, Alter Code: F.

The mythical dragon, Lombardia allies herself with the party after they decide to look into acquiring aerial transportation. She joins them under the condition that she will be able to fight once again, and quench her thirst for battle. Lombaridia's transformation into a jet-like form has likened her to that of the Transformers robots.

The Metal Demon Zeikfried from the first Wild ARMs game returns, though his name is changed to Siegfried. He is the villain for the third part of the game, after he is revived by the Prophets at the Yggdrasil facility. He is also referred to as the "Blue Menace", of Shane's dreams. He acquires the three shields collected by Janus earlier, "Andro", "Crio" and "Hieraco", and applies their power to the prophets, making himself three new demon followers, akin to Alhazad, Harken, and Belselk of the first game.

A Dream Demon named Beatrice appears near the end of the game, and is the villain for the final part of the game. Contrary to the way she apparently shows up out of nowhere, she can be seen as a random NPC in some of the game's towns, but is never able to be addressed as she will be gone if the party reached where she is. Beatrice ultimately reveals herself to be playing the role of the great manipulator, as every major event in the game can somehow be attributed to her. She is responsible for Shane's "dream sight", as well as guiding Lamium, the chairman of the members at the Ark of Destiny. She had used members of the Council of Seven to attempt to sabotage the Yggdrasil and create her Filgaia ten years prior, which led to the defoliation of the planet, after which she subsequently removed everyone's memory of the event. Her ultimate goal is to build a "new Filgaia", and propagate a new lineage of demons there. Strangely, after she is defeated at the end of the game, her voice is still heard, hinting that she may not be through with Filgaia after all.

The game continually makes references to a group called the Council of Seven, a team of scientists who, ten years prior to the start of the game, were conducting experiments to restore the pulse of life to Filgaia in a facility known as the Yggdrasil. Unfortunately, the experiment went awry and did the exact opposite, sucking most of the remaining life from the planet, leaving most of it an expansive desert. Notable members of this group are each of the Three Prophets, as well as Virginia's father, Werner Maxwell. Rounding out the group were Jet's adoptive father / creator, Elliot Enduro, as well as Pete Inkapilia, and Duran Bryant, whom little is revealed about, but their notes detail that they was repeatedly visited by Beatrice in dreams. Virginia's mother, Ekatrina, was also working with the Council at some point in the past.

While never alluded to outside of a few books in the game, and never effecting the plot, Wild Arms series' staple optional boss, Ragu O Ragla, appears once again as the ultimate boss of The Abyss optional dungeon. He is described as the King of the Monsters, and so terrible that he was sealed in the depths of The Abyss, so he would never return to savage Filgaia. He is fought in two battles in this game, once at floor 100 of The Abyss, and once again, stronger, when he blocks the parties exit from the area back on the first floor.

Gameplay

Battle system

The battle graphics have the same background effects as the last two games but this time, the camera can turn 360 degrees around the "battle room". Also, the characters can run while battling. As in the past two games, the characters have a turn-based system, but this can be modified on a battle-by-battle basis.

Search system

The player must ask for information or find it another way. Afterwards, the map, which the player must buy, is used to find the correct zone.

External links



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The Legend of Zelda_(Part 2)

Wikipedia:

The Legend of Zelda


The Legend of Zelda
The text "The Legend of  Zelda"
The Legend of Zelda series logo
Genre(s) Action-adventure, Action-Role Playing Game
Developer(s) Nintendo (some titles developed by Capcom/Flagship)
Publisher(s) Nintendo
Creator(s) Shigeru Miyamoto
Takashi Tezuka
First release The Legend of Zelda
JP February 21, 1986
Latest release Spirit Tracks
NA December 7, 2009
Official website Zelda Universe

The Legend of Zelda (ゼルダの伝説 Zeruda no Densetsu?) is a high fantasy action-adventure video game series created by legendary Japanese game designers Shigeru Miyamoto and Takashi Tezuka and developed and published by Nintendo with some portable installments such as The Legend of Zelda: The Minish Cap developed by Flagship/Capcom, and is considered one of Nintendo's flagship franchises. Aside from Mario (Nintendo's other flagship franchise), the Legend of Zelda is the only video game franchise to make appearances on every single Nintendo console, with exception to the Virtual Boy. The gameplay consists of a mixture of action, adventure, puzzle solving, and role-playing. The series centers on Link, the main playable character and protagonist. Link is often given the task of rescuing Princess Zelda and the most common setting of the series, Hyrule, from Ganondorf, also known as Ganon who is the primary antagonist of the series. However, other settings and antagonists have appeared throughout the games, with Vaati having recently become the series' secondary antagonist. The story commonly involves a relic known as the Triforce, a set of three golden triangles of omnipotence. The protagonist in each game is usually not the same incarnation of Link, but a few exceptions do exist.

As of April 2010, The Legend of Zelda series has sold over 59 million copies since the release of the first game, The Legend of Zelda,[1] and continues to be successful worldwide. The series consists of 15 official games on all of Nintendo's major consoles, as well as several spin-offs. An American animated series based on the games aired in 1989, and individual manga adaptions which are officially endorsed and commissioned by Nintendo have been produced in Japan since 1997.

Contents [hide]

Overview

Gameplay

The Legend of Zelda games feature a mixture of puzzles, action, adventure/battle gameplay, and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. The player is frequently rewarded for solving puzzles or exploring areas. Most Zelda games involve locating and exploring dungeons, in which puzzles are solved and enemies fought, then defeating the dungeon's boss. Each dungeon usually has one major item inside, which is usually essential for solving many of the puzzles in that dungeon and often plays a crucial role in defeating that dungeon's boss. Some items are consistent and appear many times throughout the series, while others are unique to a single game. The series also consists of stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements.

Chronology

Although the chronology of the Legend of Zelda series is a subject of controversy by its fans due to the fact that there are no solid confirmations from Nintendo, it is generally agreed upon that The Legend of Zelda: A Link to the Past precedes The Legend of Zelda and Zelda II: The Adventure of Link, the first two games released in the series. Ocarina of Time is also a prequel, going even further back and implicitly retelling the backstory of A Link to the Past.[2] The Legend of Zelda: Majora's Mask has been cited by Nintendo as the direct sequel to Ocarina of Time. The Wind Waker takes place hundreds of years after the events of Ocarina of Time and is based on the ending of this story where Link as an adult defeats Ganondorf. The game explicitly references the "Hero of Time" from that game, and states that, due to his absence, it was necessary to flood Hyrule to stop Ganon. The Minish Cap, A Link to the Past & Four Swords and Four Swords Adventures include references to other titles and producer Eiji Aonuma has stated that these games are supposed to be the oldest games in the series, preceding Ocarina of Time.[3]

In an interview conducted by Nintendo Dream with Aonuma in December 2006, it was revealed that there are two parallel universes in the Zelda chronology. The timeline is split at the end of Ocarina of Time, when Link is sent back in time by Princess Zelda to live through his childhood, while the original events of Ocarina of Time continue on a different path. Once returned to his original time, Link leaves the Master Sword in its place, preventing Ganondorf's plan from coming to fruition, and goes to see Zelda again, resulting in the "Child Timeline". The Wind Waker occurs in the "Adult Timeline", after the Hero of Time saved Hyrule in Ocarina of Time, and it is directly followed by Phantom Hourglass. Spirit Tracks takes place one hundred years after Phantom Hourglass.[4][5][6]

Some have speculated that each Zelda title is simply a retelling of the Zelda legend, and that differences between settings and characters are not progressions in a timeline but merely different retellings. They typically cite a quote at the beginning of The Legend of Zelda: The Wind Waker: "This is but one of the legends of which the people speak."[7]

Inspiration

The Legend of Zelda was principally inspired by Shigeru Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Kyoto, Japan[8] where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[9]

Hearing of American novelist F. Scott Fitzgerald's wife Zelda, Miyamoto thought the name sounded "pleasant and significant".[10] Paying tribute, he chose to name the princess after her, and titled his creation The Legend of Zelda.

Fictional universe

The Legend of Zelda series has developed a deep story and wide universe over its many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, The Wind Waker, and Twilight Princess.

History

According to the in-game backstories, long ago, three golden goddesses descended and created the land of Hyrule. Din, the Goddess of Power[disambiguation needed], with her powerful, flaming arms, cultivated the empty space, and created the red earth. Nayru, the Goddess of Wisdom, bestowed her divine Wisdom upon the land, and created the world's laws to give a sense of justice and order to the world, and to guide the people in the goddesses' absence. Farore, the Goddess of Courage, endowed Hyrule with her powers, creating life to follow this justice.

After their work was completed, the goddesses left a sacred artifact called the Triforce, which could grant the wishes of the user. It consisted of three golden triangles (each also called a "Triforce"—one of Wisdom, one of Power and one of Courage). However, because the Triforce was not divine, and could not judge between good and evil, the goddesses placed the Triforce in an alternate world called the "Sacred Realm" or the "Golden Land", hoping that a worthy person would one day seek it.

According to legend, the discoverer of the Triforce will receive the Triforce as a whole - along with the true force to govern all - only if that person has a balance of power, wisdom and courage. If the heart of that person is pure, the Sacred Realm will become a paradise. If the heart of that person is evil, the Sacred Realm will become a nightmarish world of evil. If they are unbalanced, they will only receive the part of the Triforce that represents the characteristic they most demonstrate, with the remaining parts of the whole transferring into the people in Hyrule who most exemplify the other two traits. The Triforce was first distributed as such starting in Ocarina of Time, with the Triforces of Power, Wisdom, and Courage being transferred to Ganondorf, Princess Zelda, and Link, respectively. While the Triforce of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in The Adventure of Link that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest.

The fictional universe established by the Zelda games sets the stage for each adventure. Many games take place in lands with their own back-stories. Termina, for example, is a parallel world [11] while Koholint is an island far away from Hyrule that appears to be part of a dream.[12]

Protagonist

The main protagonist of The Legend of Zelda series, Link, is portrayed as a male child or teen who wears a green tunic and pointed cap for most of each game. He is a member of the Hylian race. Link is described on the series' official website as humble and brave, and therefore appropriate to bear the Triforce of Courage. He sometimes has a special title, such as "Hero of Time","Hero of the Winds" or "Hero of Twilight". All incarnations of Link are left-handed, the only exceptions currently being in the Wii version of Twilight Princess, in which he is right-handed due to "mirroring" used to accommodate the right-handed control scheme,[13] which flips the entire game world's layout from that of its Nintendo GameCube counterpart, and in the manual for the original game, he is depicted as being right-handed. Also in the original game Link is seen as ambidextrous because whether he is facing left or right his sword is in the "down screen side"

Link does not usually speak, and only produces grunts, yells or similar sounds. One exception is The Wind Waker is in which he says "Come on!" to make people or objects follow him. When Link is asked questions, the player answers by choosing options from a list, with the exception of a few times in Spirit Tracks, where the microphone is used to speak; Link usually does not give any oral or visual indication that he has answered, however he sometimes nods his head in The Wind Waker. Link does speak in the cartoon series and the CD-i games produced by Philips, though these are not canon materials in the series. However, he does "speak" two lines in The Adventure of Link; when he locates a mirror under a table, the text, "I found a mirror under the table" appears on screen, and later on, if he examines a fireplace that he can enter, "Looks like I can get in the fireplace" is displayed.

In most games, the player can name Link before the start of the adventure, and he will be referred by that given name throughout by the NPCs.[14]

Princess Zelda

Princess Zelda is the princess of Hyrule and guardian of the Triforce of Wisdom. While most titles require Link to save Zelda from Ganon, she is sometimes shown to be quite capable in battle, using magical powers and weapons to aid Link. With the exception of the CD-i games, she wasn't playable in the main series until Spirit Tracks, where she becomes a spirit and can possess a Phantom Knight that can be controlled by the player.

Media

Games

An overhead view of a  young boy in a green tunic battling creatures
The Legend of Zelda on the Nintendo Entertainment System console

The Legend of Zelda, the first game of the series, was first released in Japan on February 21, 1986 on the Famicom Disk System. A cartridge version, using battery-backed memory, was released in the United States on August 22, 1987 and Europe on November 27, 1987. The game features a "Second Quest", accessible on completing the game, in which dungeons and item placement are different, and enemies are more difficult for the player to defeat.[15] In 1994, near the end of the Famicom's lifespan, the game was rereleased in cartridge format.[16] A modified version, BS Zelda no Densetsu, was released for the Super Famicom's satellite-based expansion, Satellaview, in the mid-1990s in Japan. BS Zelda was rereleased for the Satellaview a year later, with rearranged dungeons and an altered overworld.

The second game, Zelda II: The Adventure of Link, was released for the Famicom Disk System in Japan in January 1987, and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as experience points) not used in The Legend of Zelda. The Legend of Zelda and Zelda II were released in gold-colored game cartridges instead of the console's regular gray cartridges. Both were rereleased in the final years of the Nintendo Entertainment System with gray cartridges.

Four years later, The Legend of Zelda: A Link to the Past returned to the top-down view (under a 3/4 perspective), and added the concept of an alternate dimension, the Dark World. The game was released for the SNES in 1991. It was later rereleased for the Game Boy Advance on December 9, 2002 in North America, on a cartridge with Four Swords, the first multiplayer Zelda, and then through Nintendo's Virtual Console service on January 22, 2007. In addition, both this game (unchanged, except for being converted into a downloadable format)[17] and an exclusive "loosely-based" sequel (which used the same game engine) called BS Zelda no Densetsu Kodai no Sekiban were released on the Satellaview in Japan.

A young boy holding onto a rope  while it is raining
Link in the opening cutscene of Link's Awakening DX

The next game, Link's Awakening, is the first Zelda for Nintendo's Game Boy handheld, and the first set outside Hyrule and to exclude Princess Zelda. It was rereleased, in full color, as a launch title for the Game Boy Color in 1998 as Link's Awakening DX with some additional features, including an extra color-based dungeon and a photo shop that allows interaction with the Game Boy Printer.

After another hiatus, the series made the transition to 3D with Ocarina of Time for the Nintendo 64, which was released in November 1998. This game, initially known as Zelda 64, retains the core gameplay of the previous 2D games, and was very successful commercially and critically. It ranks highly on IGN and EGM's "greatest games of all time" lists, and scored perfect scores in several video game publications.[18] In February 2006, it was ranked by Nintendo Power as the best game released for a Nintendo console.[19] The game was originally developed for the poorly-selling, Japanese-only Nintendo 64DD, but was ported to cartridge format when the 64DD hardware was delayed.[20] A new gameplay mechanic, lock-on targeting, is used in the game, which focuses the camera on a nearby target and alters the player's actions relative to that target.[21] Such mechanics allow precise sword fighting in a 3D space. The game also heavily used context-sensitive button play, which enabled the player to control various actions with Link using only one button on the Nintendo 64's game pad. Each action was handled slightly differently but all used the 'A' button to perform. For instance standing next to a block and pressing 'A' made Link grab it (enabling him to push/pull it), but moving forwards into a block and pressing 'A' allowed Link to climb the block. Or if you stood next to something which you could pick up, you pressed 'A' to pick it up, and to drop it back down to the floor you simply pressed 'A' again (and if you pressed 'A' while moving Link threw whatever he was holding). Those who preordered the game received a gold-colored cartridge in a limited edition box with a golden plastic card affixed, reading "Collector's Edition".[22]

A young boy holds a  sword in a dungeon lit by a candle
Ocarina of Time, the first 3D-styled game of the franchise

Ocarina of Time was rereleased on the Nintendo GameCube in 2002, when it was offered as a pre-order incentive for The Wind Waker in the U.S., Canada and Japan.[23] Europe continues to receive it free in every copy of The Wind Waker, except for the discounted Player's Choice version. It includes a previously unreleased 64DD expansion known as Ura Zelda in Japan and Ocarina of Time Master Quest in North America.[23] Ocarina of Time was included as part of Collector's Edition for the GameCube in 2003.[24] It is now available through the Wii's Virtual Console service.[25]

Ocarina of Time's follow-up, Majora's Mask, was released in November 2000. It uses the same 3D game engine as the previous game,[26] and added a time-based concept, in which Link, the protagonist, relives the events of three days as many times as needed to complete the game's objectives. It was originally called Zelda Gaiden,[27] a Japanese title that translates as Zelda Side story. Gameplay changed significantly; in addition to the time-limit, Link can use masks to transform into creatures with unique abilities. While Majora's Mask retains the graphical style of Ocarina of Time, it is also a departure, particularly in its atmosphere. It also features motion-blur, unlike its predecessor. The game is darker,[26] dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends upon the land of Termina. All copies of Majora's Mask are gold cartridges. A "Limited Collector's Edition" lenticular cartridge label was offered as the pre-order incentive. Copies of the game that were not collector's editions featured a regular sticker cartridge label. Majora's Mask is now available on the Virtual Console.

The next two games, Oracle of Seasons and Oracle of Ages, were released simultaneously for the Game Boy Color, and interact using passwords[28] or a Game Link Cable.[29] After one game has been completed, the player is given a password that allows the other game to be played as a sequel.[28] They were developed by Flagship in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original The Legend of Zelda to the Game Boy Color, they decided to make an original trilogy[30] to be called the "Triforce Series".[31] When the password system linking the three games proved too troublesome, the concept was reduced to two games at Miyamoto's suggestion.[32] These two games became Oracle of Ages, which is more puzzle-based, and Oracle of Seasons, which is more action-oriented.[33]

A young boy and a  young girl are on a pirate ship; one of its sails with the Jolly Roger  is in the background
The cel-shaded art-style of The Wind Waker

When Nintendo revealed the Nintendo GameCube on August 24, 2000, the day before Nintendo's SpaceWorld 2000 exposition,[34] a software demonstration showed a realistically-styled real-time duel between Ganondorf and Link. Fans and the media speculated that the battle might be from a Zelda game in development.[35] At Spaceworld 2001 Nintendo showed a cel-shaded Zelda title, later released as The Wind Waker, which Miyamoto felt would "extend Zelda's reach to all ages".[36] The media reported that Zelda was shifting to a younger audience, to Miyamoto's surprise.[37] Nothing further was shown until a playable demonstration was ready. The gameplay centers on controlling wind with a baton called the "Wind Waker" and sailing a small boat around an island-filled ocean, retaining similar gameplay mechanics as the previous 3D games in the series.[citation needed]

Following the release of The Wind Waker came The Legend of Zelda: Collector's Edition, which included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. Gamespot noted that Majora's Mask suffered from a frame rate which appeared choppier and inconsistencies in the audio.[38] This compilation was never sold commercially, and originally could only be obtained by purchasing a GameCube bundled with the disc,[39][40] (in North America, Europe and Australia), by registering a GameCube and two games at Nintendo.com,[39] or by subscribing or renewing a subscription to Nintendo Power (in North America) or Club Nintendo in Sweden.[39] In the UK, 1000 copies were made available through the Club Nintendo Stars Catalogue program.[40] After these were quickly claimed, Nintendo gave a copy to customers who mailed in proof of purchases from select Nintendo GameCube games.[40]

The next game released in the series was Four Swords Adventures for the GameCube, which was released in early 2004 in Japan and America, and January 2005 in Europe. Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on level-based and multiplayer gameplay. The game contains 24 levels and a map screen; there is no connecting overworld. For multiplayer features, each player must use a Game Boy Advance system linked to the Nintendo GameCube via a Nintendo GameCube Game Boy Advance cable. The game also features a single-player campaign, in which using a Game Boy Advance is optional.

Four Swords Adventures includes two gameplay modes: "Hyrulean Adventure", with a plot and gameplay similar to other Zelda games, and "Shadow Battle", in which multiple Links, played by multiple players, battle each other. The Japanese version includes an exclusive third segment, "Navi Trackers" (originally designed as the stand-alone game "Tetra's Trackers"), which contains spoken dialog for most of the characters, unlike other games in The Legend of Zelda series.

A man is on a horse.  In the foreground, an imp rides a wolf.
Concept art of Twilight Princess

In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released The Minish Cap for the Game Boy Advance. In The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously-explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings.

In November 2006, Twilight Princess was released as the first Zelda game on the Wii, and later, in December 2006, on the Nintendo GameCube, the console for which it was originally developed. The Wii version features a reversed world; everything that is in the west on the GameCube is in the east on the Wii, and vice versa (The game was mirrored in order to make Link right-handed to make use of the Wii remote feel more natural). The game chronicles the struggle of an older Link to clear the troubles of the interacting "Twilight Realm", a mysterious force that appears around Hyrule. When he enters this realm, he is transformed into a wolf, changing the gameplay. Twilight Princess also features horseback transportation and mounted battle scenarios, including boss battles.

At the 2006 Game Developers Conference, a trailer for Phantom Hourglass for the Nintendo DS was shown. It revealed traditional top-down Zelda gameplay optimized for the DS' features, with a cel-shaded graphical style similar to The Wind Waker. At E3 2006, Nintendo confirmed the game's status as a direct sequel to The Wind Waker,[41] and released an extensive playable demo, including a multiplayer mode with "capture the flag" elements. Phantom Hourglass was released on June 23, 2007 in Japan, October 1, 2007 in North America and October 19, 2007 in Europe.

The next Legend of Zelda for the DS, The Legend of Zelda: Spirit Tracks, was released December 7, 2009 in North America and December 11, 2009 in the UK. In this game, the 'spirit tracks', railroads which chain an ancient evil, are disappearing from Hyrule. Zelda and Link go to the 'Spirit Tower' (the ethereal point of convergence for the tracks) to find out why. But villains steal Zelda's body for the resurrection of the Demon King. Rendered disembodied, Zelda is left a spirit, and only Link (and a certain few sages) can see her. Together they go on a quest to restore the spirit tracks, defeat the Demon King, and return Zelda to her body.
Using a modified engine of that used in Phantom Hourglass, the notably new feature in this game is that the Phantom Guardians seen in Phantom Hourglass are, through a series of events, periodically controllable.

Future

In April 2008, Miyamoto stated that "the Zelda team is forming again to work on new games".[42] Miyamoto clarified in July that the Zelda team has been working on a new Zelda game for the Wii.[43] In January 2010, Nintendo Executive Satoru Iwata stated that the game would be coming out some time in 2010. The new Zelda game on the Wii will be compatible with the Wii MotionPlus accessory to make sword-play more realistic, blocking with the shield using the nunchuck and, possibly, combining both the remote and the nunchuck for your bow and arrow, similar to archery in Wii Sports Resort.[44]

Music

The Legend of Zelda series, like many Nintendo games, has been noted for its use of music. Koji Kondo, who has been described as the "greatest legend in the video game audio industry" due to his work for Nintendo,[45] has composed much of the music for the series, although the last game for which he was solely responsible for the composition of the soundtrack was The Legend of Zelda: Ocarina of Time.[45]

Games in The Legend of Zelda series frequently feature in-game musical instruments, particularly in musical puzzles, which are widespread.[46] Often, instruments trigger game events: for example, the recorder in The Legend of Zelda can reveal "secret" areas. In Ocarina of Time, playing instruments is a core part of the game, the player needing to play the instrument through the use of the game controller to succeed.[47] Ocarina of Time is "[one of the] first contemporary nondance title[s] to feature music-making as part of its gameplay",[48] using music as a heuristic device and requiring the player to utilize songs to progress in the game[49]—a game mechanic that is also present in Majora's Mask[50] and, in different forms, The Wind Waker[51], Twilight Princess[citation needed], Oracle of Ages and Spirit Tracks.[citation needed]

"The Legend of Zelda Theme" has topped ScrewAttack's "Top Ten Videogame Themes Ever" list.[52]

Taking place in Cologne, Germany on September 23, 2010, the video game music concert Symphonic Legends will focus on music from Nintendo and, among others, will feature titles such as The Legend of Zelda.[53].

Cartoons

A man holds a  shield
Animated series logo

The Legend of Zelda was made into an animated series as a "show within a show" in the semi-live-action Super Mario Bros. Super Show TV series produced by DiC and distributed by Viacom Enterprises. The animated Zelda shorts were aired each Friday, instead of the usual Super Mario Bros. cartoon that aired during the rest of the week. The series loosely followed the NES Zelda games, mixing settings and characters from those games with original creations. Thirteen animated Zelda shorts were featured within the show's 65-episode run. The show's incarnations of Link and Zelda also appeared in various episodes of Captain N: The Game Master during its second season.

Comics and manga

Valiant Comics released a short-lived series of comics featuring characters and settings from the Zelda cartoon as part of their Nintendo Comics System line. In addition, manga have been created based on the many of the series' games, including A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, the Oracle series, The Wind Waker, Four Swords Adventures, The Minish Cap and Phantom Hourglass. The comics and manga are not considered canonical.[citation needed]

CD-i games

A series of video games were developed and released for the Philips CD-i in the early 1990s as a product of a compromise between Philips and Nintendo, after the companies failed to develop a CD-based peripheral for the Super Nintendo. Created with no influence from Nintendo, the games are Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. The "trilogy" is a large departure from the rest of the series, and they are generally considered poor efforts by fans and reviewers alike.[citation needed] Nintendo has erased them from the Zelda canon, evidenced by their absence from any of Nintendo's websites and publications. The character designs and personalities used in the games appear to be based heavily on the cartoon series.

LCD games

Three Zelda-themed LCD games were created between 1989 and 1992. The Zelda version of Nintendo's Game & Watch series was released first in August 1989 as a dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It was re-released in 1998 as a Toymax, Inc. Mini Classic and was later included as an unlockable extra in Game & Watch Gallery 4, a 2002 compilation for the Game Boy Advance. While the Game & Watch Zelda was developed in-house by Nintendo, the subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, The Legend of Zelda was developed by Nelsonic as part of its Game Watch line. This game was an actual digital watch with primitive gameplay based on the original Legend of Zelda. In 1992, Epoch Co. developed Zelda no Densetsu: Kamigami no Triforce for its Barcode Battler II console. The game employed card-scanning technology similar to the later-released Nintendo e-Reader.

Cancelled games

Logo of the cancelled Mystical Seed of Courage game.

There have been several titles in The Legend of Zelda series that have never been released for various reasons. One such title was The Legend of Zelda: Mystical Seed of Courage for Game Boy Color. When Yoshiki Okamoto worked to develop Zelda titles for the Game Boy Color, his Capcom team decided to create a series of three games.[54] Referred to as the "Triforce Series",[55] the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom, and Chapter of Courage in Japan[56] and The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US.[57] The games were to interact using a password system,[55] but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two titles at Miyamoto's suggestion.[58][59] Oracle of Seasons was adapted from Mystical Seed of Power, Oracle of Ages was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was canceled.[55] Another title is The Legend of Zelda: Ocarina of Time Ura, intended to be an upgraded remake of Ocarina of Time for the Nintendo 64DD. For a long time the game was not released as the N64DD was never sold outside of Japan due to poor sales. Prior to the release of The Wind Waker, a bonus disc called The Legend of Zelda: Ocarina of Time Master Quest was released, containing a port of Ocarina of Time and a GameCube-modified version of Ocarina of Time Ura.

Spin-off games

There have been several titles released that are set within or star a minor character from the The Legend of Zelda universe but are not directly connected to The Legend of Zelda series. One such title is Freshly-Picked Tingle's Rosy Rupeeland for the Nintendo DS. Supporting character Tingle stars in this spin-off RPG, released in September 2006 in Japan and in the summer of 2007 in the UK. Another title is Tingle's Balloon Fight DS for the Nintendo DS. Tingle also stars in this spin-off arcade style platformer, released in April 2007 only in Japan and available solely to Platinum Club Nintendo members. The title BS Zelda no Densetsu Kodai no Sekiban (BS The Legend of Zelda: Ancient Stone Tablets) for the Satellaview is also a spin-off. It stars the "Hero of Light" (portrayed by either Satellaview's male or female mascot) as the protagonist of Hyrule. Both map versions of the title BS Zelda no Densetsu (BS The Legend of Zelda) for the Satellaview could also be considered spin-offs. Despite being graphically enhanced remakes of The Legend of Zelda, both versions of this game star the "Hero of Light" (portrayed by the Satellaview mascots as opposed to Link) as the protagonist of Hyrule. There is also the spin-off shooter title Link's Crossbow Training for the Wii, released on November 19, 2007. Bundled with the Wii Zapper, this game has players assume the identity of Link as he progresses through a series of tests to perfect his crossbow marksmanship. This game is available at all game retailers.

Zelda in other video games

Characters from and references to the The Legend of Zelda series have appeared in a variety of other video games that go beyond what is considered a typical cameo appearance. This may include major story elements, character development, and even affect major game features. Link appears as a fighter in Super Smash Bros. for the Nintendo 64. Link is also a fighter in Super Smash Bros. Melee for the Nintendo GameCube, alongside Zelda (also able to transform into Sheik), Ganondorf and Young Link (the child version of Link from Ocarina of Time). In Super Smash Bros. Brawl for the Wii all Zelda characters make a return with the exception of Young Link, who was replaced by Toon Link (Wind Waker's Link). Instead of their Ocarina of Time appearances that have been used in previous Super Smash Bros. games, all but Toon Link are depicted in the style of Twilight Princess. Link appears as an exclusive fighter in the GameCube version of Soul Calibur II, and is also featured prominently in several mini-games from WarioWare: Smooth Moves and WarioWare, Inc.: Mega Microgame$!. The Game Boy Camera: Gold Version contains Ocarina of Time themed stamps of characters and items for editing photos that are not found in any other color version of the Game Boy Camera.[60] Multiple items from the Zelda series are obtainable in-game in the Satellaview-exclusive SatellaWalker 2. Link also makes a brief appearance in Super Mario RPG where he appears sleeping in an inn, remaining asleep in a bed throughout the game. Examining him will cause a jingle (that which plays when the player completes a puzzle or opens a doorway in The Legend of Zelda games) to play. Also, a text box may appear with only "....." inside, referring to Link's tendency to be silent. In the Super Nintendo game Kirby Superstar (and its Nintendo DS re-make Kirby Superstar Ultra), you can find the Triforce in the game The Great Cave Offensive(Also, when Kirby obtains the Sword ability, he wears a hat highly similar to Link's). In Final Fantasy for the Game Boy Advance, there is a tombstone which reads, "Here lies Link." Okami director Hideki Kamiya states that he has been influenced by The Legend of Zelda series in developing the title.[61] The developers of the game Dark Sector have stated they have been heavily influenced by The Legend of Zelda series, and that the structure of the game is much like a Zelda game.[62] Other games which reference the series are Donkey Kong Country 2, the Animal Crossing series, and World of Warcraft.[63][64]

Reception

Aggregate review scores
Game MC TTR GR MG
The Legend of Zelda (NES)
3.21/4[65]
88/100[66]
The Adventure of Link (NES)
2.30/4[67]
A Link to the Past
3.56/4[68]
94%[69]
94/100[70]
Link's Awakening
90%[71]
88/100[72]
Ocarina of Time
99/100[73]
3.77/4[74]
98%[75]
95/100[76]
Link's Awakening DX
91%[77]
91/100[78]
Majora's Mask
95/100[79]
3.72/4[80]
92%[81]
92/100[82]
Oracle of Ages
92%[83]
94/100[84]
Oracle of Seasons
92%[85]
92/100[86]
A Link to the Past & Four Swords
95/100[87]
3.70/4[88]
92%[89]
90/100[90]
Ocarina of Time Master Quest
91/100[91]
3.46/4[92]
90%[93]
The Wind Waker (GCN)
96/100[94]
3.86/4[95]
95%[96]
95/100[97]
Four Swords Adventures
86/100[98]
3.49/4[99]
85%[100]
82/100[101]
The Legend of Zelda (GBA)
84/100[102]
3.43/4[103]
79%[104]
85/100[105]
The Adventure of Link (GBA)
73/100[106]
2.80/4[107]
69%[108]
72/100[109]
The Minish Cap
89/100[110]
3.68/4[111]
90%[112]
90/100[113]
Twilight Princess (Wii)
95/100[114]
3.86/4[115]
94%[116]
95/100[117]
Link's Crossbow Training (Wii)
Twilight Princess (GCN)
96/100[118]
3.55/4[119]
95%[120]
96/100[121]
Phantom Hourglass
90/100[122]
3.69/4[123]
89%[124]
90/100[125]
Spirit Tracks

The Legend of Zelda series has generated many extremely positive reviews within the gaming industry. GameFAQs has held a contest for the best video game series ever, with The Legend of Zelda claiming the top position.[126] Ocarina of Time and The Wind Waker have both received a perfect 40/40 score (10/10 by four reviewers) by Japanese Famitsu magazine,[127][128] making Zelda the first and currently only series with multiple perfect scores. Computer and Video Games awarded The Wind Waker and Twilight Princess a score of 10/10.[129][130] A Link to the Past has won Gold Award from Electronic Gaming Monthly. In Nintendo Power's Top 200 countdown in 2004, Ocarina of Time took first place, and seven other Zelda games placed in the top 40.[131] Twilight Princess was named Game of the Year by X-Play, Game Trailers, 1UP, Electronic Gaming Monthly, Spacey Awards, Game Informer, GameSpy, Nintendo Power and many other websites. The editors of review aggregator websites Game Rankings and Metacritic have both given Ocarina of Time their highest aggregate scores.[132] Game Informer awarded both The Wind Waker and Twilight Princess a score of 10/10. They praised The Wind Waker as "an absolute necessity for anyone who considers themselves a gamer.".[133] Twilight Princess received perfect scores of 10/10 from two different editors, who called it a "masterpiece", "genius", "epic", and the "game of the year".[134] Phantom Hourglass was named DS Game of the Year by IGN and GameSpy.[135][136]

Ocarina of Time and its use of melodic themes to identify different game regions has been called a reverse of Richard Wagner's use of leitmotifs to identify characters and themes.[137] Ocarina of Time was so well received that sales increased for real ocarinas.[138] IGN praised the music of Majora's Mask for its brilliance despite its heavy use of MIDI.[139]

The success of The Legend of Zelda series has resulted in Guinness World Records awarding it five world records in Guinness World Records: Gamer's Edition 2008. These records include "Highest-Rated Game of All Time", "First Game with a Battery Powered Save Feature" and "Longest Running Action-Adventure Series".

Cultural influence

The worldwide success and popularity of The Legend of Zelda series has led to many influences in popular culture. The series has also been parodied, including an episode of The Powerpuff Girls which features the Mayor of Townsville playing a spoof of Ocarina of Time,[140] and a season 3 episode of Robot Chicken, in which a skit based on The Legend of Zelda references aspects of the series, including the existence of multiple Links, Triforce, Rupees and rescuing Princess Zelda. IGN.com made a fanfilm trailer based on the Legend of Zelda as an April fools prank. Additionally, The Legend of Neil is a web-video series that aired on Comedy Central, spoofing the original Legend of Zelda game.

Professional wrestler Cody Runnels (better known as Cody Rhodes) is a fan of the series and has stated he replays A Link to the Past yearly. His wrestling boots feature a Triforce symbol.[141][142]

Actor/comedian Robin Williams revealed in an interview with Jimmy Fallon that his daughter Zelda Rae is named after the title character in the series.[143]

Fans have also produced numerous artwork related to the series, most notably the "Zelda Car", painted by Kathy VanWormer [144]